Well, i started animating like one year ago or so, and i haven't get used to it yet, i can't keep up with a proyect and work on it regularly, i always start to feel this pressure and i start procastinating, the result of that is: wasted time, no progress done, and a bitter feeling of guilt and emptyness, even more when i had voice actors voice for me and want to see the animation finished. My question is: Did you have this kind of situation when you started animating and then got used to animate more regularly? Is it just me?
I see these people that say they animate like 5 or more hours a day, and that they are where they are because of that persistence, and ask myself "Do i lack the passion to do that? Maybe animating is not my thing?"
I remember when i was like 10 years old, i was drawing everyday, i drew anything, i did comics because i liked them, and i probably did more comics in a week than now animations in 3 months...
I know this "problem" i have is very common between artists, "lack of motivation". I really didn't gave it much thought until i heard these words from Max Gilardi, aka "Hotdiggedydemon", he got asked how did he find the motivation to do animation and he said more or less: "I don't have to, i don't know why you would have to get motivated to do something you love". With that, i thought, "maybe i shouldn't waste my time doing something that i need to get motivated to do"
"Find a work you are passionate about, and you will never have to work again" I heard these words in a comercial about some tv program, it is completely true...
I'm just asking if you had a period of time when you knew you should be animating, but just didn't have the persistence or the passion to do it, and then you recovered again. I cannot help it but think that maybe i just can't do it, and that i shouldn't be aiming to animate profesionally some day, because i'll just get depressed by working on something that i don't like, but that's the question, "Do i like animating?" I do, i really enjoy some days, when i start animating and i do a good movement i'm proud of or something, but other days i just don't feel it, i don't enjoy it, i start to get angry, stressed etc, etc... But why does that happen? I just don't understand it, i'm so confused about this, i don't want to end up working on something that i don't like, or wasting my talents because now i just "don't feel like it"...
Sometimes i even wonder if 2d animation has future anyway, Disney going full 3d with even a 3d software that looks like 2d (paperman, look it up), not feature 2d animation anymore in cinemas and shit...
I'm reaching that age when i have to decide if i want to go to college, and i need to decide what to do with my life, but i don't know if animation is the path i should choose, for both reasons, i don't know if 2d has any future and i don't know if i will enjoy being a profesional animator.
"I like to draw, but i like not drawing even more" -JhonnyUtah (seriously i don't want to end up as grumpy about my job as him, lol)
dylan
"Do i lack the passion to do that?"
It's not all about being passionate 24/7. Wanna get ripped? You've gotta go to the gym whether or not you're feeling up to it. Someday, the gym will be the highlight of your day or even a part of your job, but for now you gotta push yourself.
Animation isn't like eating a cake or playing a video game; there are no short term rewards, and you won't always be enjoying every moment you work. It's very much a long term thing. "Passion" doesn't really describe what you need to get yourself working; it's much more in the realm of "drive" and "persistence," which are things that don't actually have all that much to do with animating or even liking something. It's about putting in the miles.
"Sometimes i even wonder if 2d animation has future anyway"
Most people who study animation nowadays take 3d courses as well. It's all animation, and the basic principles remain exactly the same. In fact, 3d animation is essentially working on a single 2d animation from 4 different angles, so a solid 2d background is often better than solely knowing how to model something in Maya.
However, while disney and pixar may move to solely 3d movies, that's not the entire market. Commercial, freelance, online, television, and independent projects are largely 2d endeavors. 2d animators are also important in the early stages of 3d animation for places like pixar and disney, making storyboards, animatics, concepts, and so on.