Hey Daker! Yeah I get what you mean.
When I was younger, I like to doodle a lot on my notebooks, but with the lack of references or someone teaching me, I lost motivation.
And when I got my hands on Adobe Flash, I though this was really cool, animating and all.
That's when I only found it that it was actually hard and time consuming, but making it was fun.
But after just like 10 short flashes, I decided I don't want to this anymore until I improved on my drawing skillz.
It took me 2 years when I actually started to watch tutorials and tips on drawring.
So I got a tablet, photoshop, and a sketch pad.
And I still suck, but I at least I improved and it actually motivated me to finish the collab you made.
Actually thanks to you, I animated again, as a motivation!
I'm not used to actually working on stuff that long and tedious, but I actually had fun again.
But, when I get to college, my passion would be programming, and this is just a side hobby when I get a chance to make my own game! :3
Based on others and my experience, if you really like doing something and youve been doing that thing since you were young, there will come a time when you will actually get tired of it.
Most people I know took a long break and they'll get motivated again once they miss it.
Probably, just take a long rest. You're probably just tiring yourself.
And on the side-note, Jazza released a video on his own oppinion on how he gets his animation done. Try watching that, and you might learn something, that is if you haven't seen the video or already know what he said.
dylan
"Do i lack the passion to do that?"
It's not all about being passionate 24/7. Wanna get ripped? You've gotta go to the gym whether or not you're feeling up to it. Someday, the gym will be the highlight of your day or even a part of your job, but for now you gotta push yourself.
Animation isn't like eating a cake or playing a video game; there are no short term rewards, and you won't always be enjoying every moment you work. It's very much a long term thing. "Passion" doesn't really describe what you need to get yourself working; it's much more in the realm of "drive" and "persistence," which are things that don't actually have all that much to do with animating or even liking something. It's about putting in the miles.
"Sometimes i even wonder if 2d animation has future anyway"
Most people who study animation nowadays take 3d courses as well. It's all animation, and the basic principles remain exactly the same. In fact, 3d animation is essentially working on a single 2d animation from 4 different angles, so a solid 2d background is often better than solely knowing how to model something in Maya.
However, while disney and pixar may move to solely 3d movies, that's not the entire market. Commercial, freelance, online, television, and independent projects are largely 2d endeavors. 2d animators are also important in the early stages of 3d animation for places like pixar and disney, making storyboards, animatics, concepts, and so on.